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realtime:documentation:technical_basics:latency [2018/08/21 14:33] ebugden Add line to delimit content repeated on other page |
realtime:documentation:technical_basics:latency [2023/10/03 08:31] (current) costa.shul |
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| In computing, the term //latency// is generally defined as "the time taken to perform a task". As explained above, the term //latency// often means something slightly different when discussing an RT system. Having this second definition for the term //latency// can sometimes get a little confusing because the general definition of the term is also used when discussing real-time topics. So, it is important to remember that //latency// can mean slightly different things depending on how it is used. | In computing, the term //latency// is generally defined as "the time taken to perform a task". As explained above, the term //latency// often means something slightly different when discussing an RT system. Having this second definition for the term //latency// can sometimes get a little confusing because the general definition of the term is also used when discussing real-time topics. So, it is important to remember that //latency// can mean slightly different things depending on how it is used. | ||
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| + | More information: | ||
| + | * [[realtime:documentation:howto:debugging:start|Latency debugging]] | ||